Jason is a creative technologist based in Minneapolis, MN exploring the boundaries and intersections of creativity, technology, fabrication, and the natural world through experimental project-based work.
In his personal research he is particularly focused on the exploration and application of biological processes relating to form using computational design, digital fabrication, and electronics.
By day he works as a UI developer specializing in facilitating cross-disciplinary collaboration between design and technical teams, realizing modern and clean experiences for all kinds of users.
He holds a B.Sc. in Computer Science and an M.S. Ed. in Instructional Technology from the University of Nebraska at Kearney. As a graduate student he developed close relationships with arts faculty and pursued cross-disciplinary coursework and research focused on prototyping and integrating advanced technology-based methods into existing undergraduate arts curricula.
His software tools of choice include Processing / p5.js openFrameworks Fusion 360 Rhino + Grasshopper Eagle, and his favorite fabrication equipment include 3D printers CNC routers + mills laser cutters DIY drawing machines zip ties
These interests have afforded him a few interesting opportunities over the years, including:
- Teaching workshops on circuit bending and DIY synthesizers to young adults through SOUNDRY, an educational outreach component of the Omaha Under the Radar Festival.
- Collaborating with and providing technology guidance and support to nationally- and internationally-recognized fine residency artists through the Bemis Center for Contemporary Art in Omaha, NE. Collaborators included Emilie Baltz, Di Mainstone, and others.
- Designing and teaching a course called "How to Build Almost Anything" at Nebraska's first and only FabLab.
- Presenting my work at Maker Faire: Kansas City and the Open Hardware Summit hosted at MIT.
- Developing open-source assistive technology projects such as openSip+Puff, Eyewriter 2.1 and lessons on using the MaKey MaKey for AT.
- Collaborating with a glass artist to explore applications of 3D printing with hand-blown glass.
- Applied traditional investment casting to 3D-printed objects to create bronze and aluminum parts from plastic.
- Making 3D-printed molds and experimenting with DIY casting media.
- Designing and teaching the University of Nebraska at Kearney's first ever semester-long course about creative coding and physical computing to a group of fellow undergraduate students, culminating in a fun, well-attended public exhibition of student projects.
- Building a pretty large and very successful aquaponics system for under $300.